Accueil / npm / three@0.152.0 / examples / jsm / nodes / functions / material / getRoughness.js
getRoughness.js
import getGeometryRoughness from './getGeometryRoughness.js';
import { ShaderNode } from '../../shadernode/ShaderNode.js';
const getRoughness = new ShaderNode( ( inputs ) => {
const { roughness } = inputs;
const geometryRoughness = getGeometryRoughness.call();
let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
roughnessFactor = roughnessFactor.add( geometryRoughness );
roughnessFactor = roughnessFactor.min( 1.0 );
return roughnessFactor;
} );
export default getRoughness;