Accueil / npm / three@0.152.0 / src / renderers / shaders / ShaderChunk / map_fragment.glsl.js
map_fragment.glsl.js
export default /* glsl */`
#ifdef USE_MAP
diffuseColor *= texture2D( map, vMapUv );
#endif
`;
Accueil / npm / three@0.152.0 / src / renderers / shaders / ShaderChunk / map_fragment.glsl.js
export default /* glsl */`
#ifdef USE_MAP
diffuseColor *= texture2D( map, vMapUv );
#endif
`;