Accueil / npm / three@0.171.0 / src / renderers / common / Lighting.js
Lighting.js
import { LightsNode } from '../../nodes/Nodes.js';
import ChainMap from './ChainMap.js';
const _defaultLights = /*@__PURE__*/ new LightsNode();
class Lighting extends ChainMap {
constructor() {
super();
}
createNode( lights = [] ) {
return new LightsNode().setLights( lights );
}
getNode( scene, camera ) {
// ignore post-processing
if ( scene.isQuadMesh ) return _defaultLights;
// tiled lighting
const keys = [ scene, camera ];
let node = this.get( keys );
if ( node === undefined ) {
node = this.createNode();
this.set( keys, node );
}
return node;
}
}
export default Lighting;