Accueil / npm / three@0.172.0 / src / nodes / functions / BSDF / V_GGX_SmithCorrelated.js

V_GGX_SmithCorrelated.js

import { div } from '../../math/OperatorNode.js';
import { EPSILON } from '../../math/MathNode.js';
import { Fn } from '../../tsl/TSLBase.js';

// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
const V_GGX_SmithCorrelated = /*@__PURE__*/ Fn( ( { alpha, dotNL, dotNV } ) => {

	const a2 = alpha.pow2();

	const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() );
	const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() );

	return div( 0.5, gv.add( gl ).max( EPSILON ) );

} ).setLayout( {
	name: 'V_GGX_SmithCorrelated',
	type: 'float',
	inputs: [
		{ name: 'alpha', type: 'float' },
		{ name: 'dotNL', type: 'float' },
		{ name: 'dotNV', type: 'float' }
	]
} ); // validated

export default V_GGX_SmithCorrelated;

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