Accueil / npm / three@0.172.0 / src / renderers / shaders / ShaderChunk / default_vertex.glsl.js
default_vertex.glsl.js
export default /* glsl */`
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`;
Accueil / npm / three@0.172.0 / src / renderers / shaders / ShaderChunk / default_vertex.glsl.js
export default /* glsl */`
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`;