Accueil / npm / three@0.186.1 / src / renderers / shaders / UniformsUtils.js

UniformsUtils.js

import { ColorManagement } from '../../math/ColorManagement.js';
import { warn } from '../../utils.js';

/**
 * Provides utility functions for managing uniforms.
 *
 * @module UniformsUtils
 */

/**
 * Clones the given uniform definitions by performing a deep-copy. That means
 * if the value of a uniform refers to an object like a Vector3 or Texture,
 * the cloned uniform will refer to a new object reference.
 *
 * @param {Object} src - An object representing uniform definitions.
 * @return {Object} The cloned uniforms.
 */
export function cloneUniforms( src ) {

	const dst = {};

	for ( const u in src ) {

		dst[ u ] = {};

		for ( const p in src[ u ] ) {

			const property = src[ u ][ p ];

			if ( isThreeObject( property ) ) {

				if ( property.isRenderTargetTexture ) {

					warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );
					dst[ u ][ p ] = null;

				} else {

					dst[ u ][ p ] = property.clone();

				}

			} else if ( Array.isArray( property ) ) {

				if ( isThreeObject( property[ 0 ] ) ) {

					const clonedProperty = [];

					for ( let i = 0, l = property.length; i < l; i ++ ) {

						clonedProperty[ i ] = property[ i ].clone();

					}

					dst[ u ][ p ] = clonedProperty;

				} else {

					dst[ u ][ p ] = property.slice();

				}

			} else {

				dst[ u ][ p ] = property;

			}

		}

	}

	return dst;

}

/**
 * Merges the given uniform definitions into a single object. Since the
 * method internally uses cloneUniforms(), it performs a deep-copy when
 * producing the merged uniform definitions.
 *
 * @param {Array} uniforms - An array of objects containing uniform definitions.
 * @return {Object} The merged uniforms.
 */
export function mergeUniforms( uniforms ) {

	const merged = {};

	for ( let u = 0; u < uniforms.length; u ++ ) {

		const tmp = cloneUniforms( uniforms[ u ] );

		for ( const p in tmp ) {

			merged[ p ] = tmp[ p ];

		}

	}

	return merged;

}

function isThreeObject( property ) {

	return ( property && ( property.isColor ||
		property.isMatrix3 || property.isMatrix4 ||
		property.isVector2 || property.isVector3 || property.isVector4 ||
		property.isTexture || property.isQuaternion ) );

}

export function cloneUniformsGroups( src ) {

	const dst = [];

	for ( let u = 0; u < src.length; u ++ ) {

		dst.push( src[ u ].clone() );

	}

	return dst;

}

export function getUnlitUniformColorSpace( renderer ) {

	const currentRenderTarget = renderer.getRenderTarget();

	if ( currentRenderTarget === null ) {

		// https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398
		return renderer.outputColorSpace;

	}

	// https://github.com/mrdoob/three.js/issues/27868
	if ( currentRenderTarget.isXRRenderTarget === true ) {

		return currentRenderTarget.texture.colorSpace;

	}

	return ColorManagement.workingColorSpace;

}

// Legacy

const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };

export { UniformsUtils };

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